![]() Ramiro is supposed to sound like a hardened criminal facing a life stretch in the pen. Yet in my opinion the actor who voices Ramiro Cruz, the main character, is lacking. Characters like Papa Muerte, Angel and Cesar Moralez all give off a certain depth in the personality. Most of the voice actors for the game are seasoned professionals and it shows. In the attempt to give the game a certain style, the writers and designers over do the Hispanic stereotype which changes that overall style from funny to cheesy. It was probably added by somebody who doesn't understand it because the manual accidentally calls the reader an "a…hole" in Spanish (or maybe it was on purpose. One is the fact that there are Spanish words like pendejo, hombre, gringo, and amigo in the manual and in game conversations that seem like they were just added randomly. There are several quirky features in this game that add to what I shall call the "cheese factor". Also when you reach certain plateaus for score, you receive infinite ammo for particular weapons. Taking the time to look for these icons is essential considering every ten blood and adrenaline icons you collect will increase your blood and adrenaline gauge by ten percent, and when you reach a certain amount of points you automatically receive blood and adrenaline icons. There are collectable icons for blood, adrenaline and points. Just like any other shooter game, you can carry an array of weapons from hand guns to grenades and machine guns to rocket launchers. There are several similarities to other shooters. There is another loco move called "El Mariachi" which gives you the guitar case guns used in the famous Robert Rodriguez flick of the same name. You can also acquire "loco moves" such as the golden gun (taken from N64's Goldeneye), or tornado, which allows you to shoot all enemies in a 360 degree spin. The adrenaline gauge gives you the ability to make these moves in slow motion, giving you the edge over the game. ![]() ![]() You can do things like jump through the air in slow motion and blow some guy away or make a head shot while doing a cartwheel off a wall. These are the most essential to your survival in the game. A fantastic idea for the game was to create an adrenaline gauge, which allows you to do the "kill moves". Sounds pretty Steven Seagal, Hard To Kill esk, doesn't it? But the game really takes off once you learn the character's abilities. Your role in the game is to work your way up the drug cartel food chain by inflicting your own brand of justice. You, Ramiro Cruz, are going to prison for a life sentence when your brother Tommy, also a DEA agent, gets you out so you can take his place undercover (like that could happen). The game begins with Papa Cruz, a DEA agent being murdered by corrupt cops. The story line for this game is about as complex as your run of the mill Van Damme or Stallone flick from the late 80's. But even though it is as highly addictive as these games, it lakes the "pazazz" and "umff" of a truly innovative game. Don't let the redundancy of the name fool you, this is a shooter that has the potential to compete with games like Hitman (also published by Eidos) and Grand Theft Auto: Vice City. When Denmark based Deadline Games and video game publisher Eidos Interactive come together what do you get? Total Overdose: a Gunslinger's Tale in Mexico.
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